**Mechanim works in a strange way**
Once you import something into unity, it's it turns into a "Mechanim" file and thats unity's new way of importing .fbx or .obj or any 3D files. So if you drag a Mechanim file into your scene then it should work fine. However if you delete something in the hierachy thats parented to the Mechanim file then Mechanim sort of goes crazy because it's looking for that file and it can't find it.
**Sollution**
Just simply delete the Mechanim file in your hierachy and it should work fine
~**Random Developer*
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